SW.AITargeting=self already exists in Alex's SW feature branch. All we need for this usage case is a way to "Auto-target" without actually having the superweapon auto-fire. In other words, use the AITargeting for the target decision, but allow the player to choose when to fire by clicking the SW's button.
The SW-MultiFire= might be an interesting tag to play around with too
SW.AITargeting=self already exists in Alex's SW feature branch. All we need for this usage case is a way to "Auto-target" without actually having the superweapon auto-fire. In other words, use the AITargeting for the target decision, but allow the player to choose when to fire by clicking the SW's button.
The SW-MultiFire= might be an interesting tag to play around with too