There is one small problem: A super weapon does not know which building it belongs to. This is the reason why i haven't already implemented SW.AITargeting=self. If you only got one such builing with a auto-drop Unit Delivery SW, you're fine. If you got two, it's not possible to alternate between them. (And there is only one SW, not two, thus even if alternating is possible, it wouldn't help that much.)
The SW.AutoFire=yes SW is fired the very frame it becomes available. If a player is quicker than that, he deserves to fire it manually :P But for SWs like the Lightning Storm it may not fire if another LS is active or there is no appropriate target.
There is one small problem: A super weapon does not know which building it belongs to. This is the reason why i haven't already implemented SW.AITargeting= self. If you only got one such builing with a auto-drop Unit Delivery SW, you're fine. If you got two, it's not possible to alternate between them. (And there is only one SW, not two, thus even if alternating is possible, it wouldn't help that much.)
The SW.AutoFire=yes SW is fired the very frame it becomes available. If a player is quicker than that, he deserves to fire it manually :P But for SWs like the Lightning Storm it may not fire if another LS is active or there is no appropriate target.