Comment 1 for bug 895885

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WoRmINaToR (worminator) wrote :

Note: Obviously the SW.AutoFire= would be the base of this, but a new tag would be needed. Perhaps we could leave SW.AutoFire= as is, set that to yes, and then add a AutoFire.Adjacent= to specify how many cells away the superweapon is allowed to fire, choosing the closest cell possible for optimal results.

EDIT: Idea number two: We could add another enumeration to the SW.AITargeting= that says something to the tune of "adjacent," which would make the superweapon automatically fire at the nearest adjacent cell, making a circular check for available cells somewhat like the UnitDelivery SW.