Comment 1 for bug 895815

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WoRmINaToR (worminator) wrote :

For bug number one: All of those things you mentioned only happen when you have a burst value set to an odd number. Burst=2,4,6,8,etc. will animate in all respects exactly the way it should.

and for the record, Westwood was probably never confronted with this bug because they use even burst values on their units (particularly 2), which behave perfectly fine.