Comment 19 for bug 895733

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cranium (cranium) wrote :

hmmm, I did some more testing on this and it looks like the problem lies with the parachute anim LoopCount=. Having to low of a loopcount allowing the parachute anim to expire while projectile is still in flight causes this wierd bug that wont allow it to detonate. I did multiple tests with different loopcounts and as long as the parachute anim was still playing at the moment of impact all bombs detonated. However when parachute anim was allowed to expire before impact, it wouldnt detonate.
I'm not sure what to suggest for this. If it's not fixable maybe leave a note in the manual explaining this behavior with parabombs.