Code related to this issue has just been checked in!
Author: AlexB
Location: trunk, r728
Revision comment:
Fixed issue #198: The paradrop mouse cursor is now animated.
Fixed issue #613: The load screen text color defaults to country specific LoadScreenText.Color for multi-player and to a mission-specific one for campaigns. Without any changes to any file, Ares defaults to blue for Allies, red for Soviets and purple for Yuri.
Fixed issue #906: If the briefing text is empty the background box will not be drawn on the load screen any more.
Fixed issue #1049: AmerParaDrop Superweapons now support [SW].ParaDrop.Types and [SW].ParaDrop.Num, to deliver VehicleTypes. Defaults are [General].AmerParaDropInf and [General].AmerParaDropNum.
General note:
ParaDrop.Types/Num are now also [Country] flags to create country specific paradrops. If they aren't set, the [Side] flags will be used instead.
Code related to this issue has just been checked in! Color for multi-player and to a mission-specific one for campaigns. Without any changes to any file, Ares defaults to blue for Allies, red for Soviets and purple for Yuri. .AmerParaDropIn f and [General] .AmerParaDropNu m.
Author: AlexB
Location: trunk, r728
Revision comment:
Fixed issue #198: The paradrop mouse cursor is now animated.
Fixed issue #613: The load screen text color defaults to country specific LoadScreenText.
Fixed issue #906: If the briefing text is empty the background box will not be drawn on the load screen any more.
Fixed issue #1049: AmerParaDrop Superweapons now support [SW].ParaDrop.Types and [SW].ParaDrop.Num, to deliver VehicleTypes. Defaults are [General]
General note:
ParaDrop.Types/Num are now also [Country] flags to create country specific paradrops. If they aren't set, the [Side] flags will be used instead.
New binary, documentation updated. svn.renegadepro jects.com/ Ares/728
SVN: http://