Comment 3 for bug 895621

Revision history for this message
reaperrr (reaperrr) wrote :

@WoRmI: Sorry, i used the wrong word, "huge" would have been more fitting. I prefer multiple small files over one huge monster ini.

@DCoder: My artmd.ini is unmodified except for this:
[#include]
1=artmd_2.ini
(also tried += and 16= to make sure there's no conflict between this and the [#include] section of my rulesmd.ini, which has 15 entries)

and inside artmd_2.ini, there's just this:

[GI] ; GI
Cameo=GDGIICON
AltCameo=GIUICO
Sequence=GISequence
Crawls=yes
Remapable=yes
FireUp=2
PrimaryFireFLH=480,0,105
SecondaryFireFLH=480,0,90

Yet the GI neither uses the Guardian GI icon, nor has the FLH moved forward (original value is 80,0,xx).

My attempt from yesterday was to cut all infantry entries from artmd.ini and paste them to artmd_2.ini, as a result they had no icons, animations etc.

So as far as I can tell, it really doesn't work...