Tertiary and Quarternary weapons

Bug #895556 reported by reaperrr
This bug report is a duplicate of:  Bug #895590: More than two weapons on a unit. Edit Remove
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Invalid
Wishlist
DCoder DCoder

Bug Description

The possibility to give units (and structures) up to four weapons instead of only two.

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reaperrr (reaperrr) wrote :

Before anyone downrates this because it looks like a rather useless and n00bish feature request:

While it might not sound like a useful feature on its own, it would become VERY useful in combination with feature bug:504, and/or to a lesser extend with bug:192.

All 3 combined would greatly increase the modding possibilities; imagine true "boss"-units/structures, imagine a BattleTech-Daishi covering enemies with a devastating shower of LRMs, ACs, PPCs and Lasers, imagine a mammoth tank attacking buildings with missiles, cannons and machineguns ... just to give some examples.

The lack of these features currently limits us modders to the pre-Generals C&C gameplay; with this and the other two features you could do all kinds of interesting things that are simply impossible right now (a decent BattleTech total conversion, just for example).

Revision history for this message
hotrods20 (hotrods20) wrote :

This is a very good idea full support.

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TurnAGamer (turnagamer) wrote :

with 0000192, you could make a rifle that loses effectiveness, or a machinegunner that shoots weak scatter attacks at long range but powerful anti-infantry attacks at close range.

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Woodman51 (woodman51) wrote :

Strong Support from me (they could be even more weapons than four, whatever- the larger number of weapons the better are options you could combine and use them for own fun

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