Comment 4 for bug 895544

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mevitar (mevitar) wrote :

What's with the build that removes the optimization for alpha lights? Are you still planning to make one?

Otherwise, this can be confirmed as fixed. Cloaked, subterranean, and disguise interacts with alpha lights properly now.
The only issue is that milisecond cutoff for alpha lights when multiple of them overlap eachother (which i noticed because i was using very big alpha lights - for most people, and for reasonably sized alpha lights, this will probably remain unnoticeable).