No longer a duplicate. Ammo= on weapons is a separate thing available on 0.B. This is a request for NoAmmoWeapon=, which is different, because just having Ammo=0 will not make a unit switch weapon preferences when ammo is empty. It would just wait to reload.
No longer a duplicate. Ammo= on weapons is a separate thing available on 0.B. This is a request for NoAmmoWeapon=, which is different, because just having Ammo=0 will not make a unit switch weapon preferences when ammo is empty. It would just wait to reload.
See also: https:/ /blueprints. launchpad. net/ares/ +spec/ammo- on-weapons