Comment 4 for bug 895538

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AlexB (alexander-b) wrote :

No longer a duplicate. Ammo= on weapons is a separate thing available on 0.B. This is a request for NoAmmoWeapon=, which is different, because just having Ammo=0 will not make a unit switch weapon preferences when ammo is empty. It would just wait to reload.

See also: https://blueprints.launchpad.net/ares/+spec/ammo-on-weapons