Comment 31 for bug 895529

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OmegaBolt (omegabolt) wrote :

Just found out that it is this fix which causes the crash on my singleplayer maps which include new houses. As they're not intended to be used by the AI they don't have buildings listed under the [AI] tags and so the game quits on load. These missions worked fine in YR 1.001 and earlier versions of Ares though...

IMO the forced termination isn't a good solution, as it seems to potentially break more than it fixes. I believe Speeder has also had this issue.