Comment 13 for bug 895529

Revision history for this message
FS-21 (jagarni1983) wrote :

The r1022 bug was fixed. with this r1025 the result of removing the buildings in these tags (1 new game per tag test):
BuildConst= AI MCVs waited forever without deploy.
BuildPower= it crashed.
BuildRefinery= it crashed.
BuildBarracks= The game continued and nobody built barracks, no crash. But it was reported in the debug.log
BuildTech= The game continued and nobody built Tech centers, no crash. But it was reported in the debug.log
BuildWeapons= it crashed.
AlliedBaseDefenses= Allies didn't built defenses.
SovietBaseDefenses= soviets didn't built defenses.
ThirdBaseDefenses tag was ignored. AI built defenses.
BuildNavalYard= AI didn't built these buildings.
BuildRefinery= it crashed.
BuildRadar= The game continued and nobody built radars, no crash. But it was reported in the debug.log
ConcreteWalls= The game continued and nobody built walls, no crash. But it was reported in the debug.log
AI.Powerplants it crashed when AI needs more than the 2 initial power plants.
AI.BaseDefenses= The game continued and nobody built defenses, no crash (of the sides I removed the buildings in this list). But it was reported in the debug.log

Shipyard= isn't the same that BuildNavalYard? I haven't tested it.
BuildDummy= How is the right way to test it? only check if debug.log has this info? if is only that test then it is writen in that debug file.

If someone want test it remember removing the "AIBuildThis=yes" line on affected bui