SolidHeight does not work on invisible projectiles
Bug #895500 reported by
Renegade
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
Quoth FS-21: I made some tests with revision 1.476 and I can say that Solid buildings logic works as expected with SolidHeight0 and SolidHeight=0 but only if the projectile has the next tags: Inviso=no (or directly not have that Inviso tag) and Image= tag has a valid image animation and ROT= tag is defined and ROT > 0
These 3 details are typical of invisible projectiles so weapons with invisible projectiles always ignores Solid buildings logic, working like the default YR behavior.
##### ADDITIONAL INFORMATION #####
This issue is split off of #bug:478.
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
status: | New → Fix Committed |
milestone: | outdated-0.5 → 0.a |
Changed in ares: | |
status: | Fix Committed → Fix Released |
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Suggestion for a 0000478.
Is it possible to have projectie also check Building with SolidHeight>0 and Gate=yes for its current open\close stage? I mean, opened gate should not hold projectie anyway.