Solid buildings and Inviso=yes

Bug #895465 reported by mevitar
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Committed
Medium
AlexB

Bug Description

Projectiles that hit instantly still ignore solid buildings. This logic works fine for missiles, cannons etc, but doesn't work for anything that has Inviso=yes on its projectile (lasers, electric bolts or GI's rifle).

Revision history for this message
WoRmINaToR (worminator) wrote :

version -> 0.1.unlisted...?

Anyways, I can hardly see how the game could possibly tell an Inviso= projectile to explode when the 'projectile' hits a building, considering that this 'projectile' is not actually created, but rather the warhead just explodes at the target upon firing. I'm not even entirely sure if the game even fully invokes projectile objects when dealing with Inviso= projectiles. The only feasible solution is to make SubjectToBuildings=yes inviso projectiles behave like they are behind a wall. Attempts to shoot won't hit the wall like a tank, but at least they can't shoot past it.

AlexB (alexander-b)
Changed in ares:
assignee: DCoder DCoder (dcoder1337) → AlexB (alexander-b)
milestone: none → 0.a
status: Invalid → Fix Committed
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