I think being able to scale the EMP's duration, either with Versus.ArmorType or some tag EMP.DurationModifier= on the TechType _COULD_ be useful. You could have units that are extremely prone to the effects of EMP and take a long time to restore themselves- or units that just shrug it off.
I think being able to scale the EMP's duration, either with Versus.ArmorType or some tag EMP.DurationMod ifier= on the TechType _COULD_ be useful. You could have units that are extremely prone to the effects of EMP and take a long time to restore themselves- or units that just shrug it off.