Comment 44 for bug 895468

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EVA-251 (eva-251) wrote :

I think being able to scale the EMP's duration, either with Versus.ArmorType or some tag EMP.DurationModifier= on the TechType _COULD_ be useful. You could have units that are extremely prone to the effects of EMP and take a long time to restore themselves- or units that just shrug it off.