Comment 39 for bug 895468

Revision history for this message
AlexB (alexander-b) wrote :

Thanks for testing FS-21 and mevitar!
Animations are controlled via artmd.ini tag ActiveAnimPowered. Changing this would mean hard coding them.

Next binary:
Missiles should blow up when fired.
There is now special code to let undeploying buildings finish and paralyse the unit afterwards.
Harvesters should be delay-paralysed as undeploying structures are.
EMP'd units kicked out of a war factory should get out of the way after the effect subsides.

Distant future:
Factories should be disabled.
Deploying (GI, GGI, Transports) is on the list.
Support for EMPing power plants and refineries is on the list.
Using the exact coordinates instead of the entire cell would fix the AA/AG/entire cell problems.
(Verses and ProneDamage support?)