Code related to this issue has just been checked in; AlexB wrote in revision 473:
Fixed issue #877: Cyborg=yes is not needed anymore to make infantry susceptible to EMP. Use ImmuneToEMP=no instead.
Related to issue #856: ImmuneToEMP's default value depends on the TechnoType now. It is inferred only once, and not on every single use of an EMP warhead. EMEffect weapons now respect the AffectAllies/AffectEnemies tags. GapGenerators are always prone to EMP, just like super weapons, radars and the like.
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=473&sc=1
Code related to this issue has just been checked in; AlexB wrote in revision 473: AffectEnemies tags. GapGenerators are always prone to EMP, just like super weapons, radars and the like. svn.renegadepro jects.com/ listing. php?repname= Ares&path= %2Ftrunk% 2F&rev= 473&sc= 1
Fixed issue #877: Cyborg=yes is not needed anymore to make infantry susceptible to EMP. Use ImmuneToEMP=no instead.
Related to issue #856: ImmuneToEMP's default value depends on the TechnoType now. It is inferred only once, and not on every single use of an EMP warhead. EMEffect weapons now respect the AffectAllies/
SVN: http://