Code related to this issue has just been checked in; AlexB wrote in revision 471:
Related to issue #856: EVA will notify the player if a harvester or the base is under attack. PowerToggle is not used to determine if a building can be EMP'd. Harvesters will resume working after the EMP effect subsides.
Worsens issue #871: Super weapons will not know they're EMP'd until after another building has been placed.
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=471&sc=1
Code related to this issue has just been checked in; AlexB wrote in revision 471: svn.renegadepro jects.com/ listing. php?repname= Ares&path= %2Ftrunk% 2F&rev= 471&sc= 1
Related to issue #856: EVA will notify the player if a harvester or the base is under attack. PowerToggle is not used to determine if a building can be EMP'd. Harvesters will resume working after the EMP effect subsides.
Worsens issue #871: Super weapons will not know they're EMP'd until after another building has been placed.
SVN: http://