Code related to this issue has just been checked in; AlexB wrote in revision 455:
Refactoring of EMP creation. No more globals. Units get deactivated when EMP'd. The EMPSparkle animation is retrieved in a much faster way. Still to do: Check for present Operator= and PoweredUnit='s available control centers before reactivating. Super weapons still charge when EMP'd.
Related to issue 856 .
SVN: http://svn.renegadeprojects.com/listing.php?repname=Ares&path=%2Ftrunk%2F&rev=455&sc=1
Code related to this issue has just been checked in; AlexB wrote in revision 455: svn.renegadepro jects.com/ listing. php?repname= Ares&path= %2Ftrunk% 2F&rev= 455&sc= 1
Refactoring of EMP creation. No more globals. Units get deactivated when EMP'd. The EMPSparkle animation is retrieved in a much faster way. Still to do: Check for present Operator= and PoweredUnit='s available control centers before reactivating. Super weapons still charge when EMP'd.
Related to issue 856 .
SVN: http://