Comment 5 for bug 895363

Revision history for this message
Teleros (teleros) wrote :

What about morale regeneration rates? Eg:

Morale.CombatRegen= ;either integer for Morale per second / per X frames, or % of total morale per second / X frames.
Morale.SafeDelay= ;time delay before next tag takes effect. Reset if you take damage, fire weapons etc.
Morale.SafeRegen= ;presumably higher than Combat.Regen.

Unless you go to the trouble of having a variety of morale-regenerating units in a mod, I can see this being an issue after say a battle. You'll have a bunch of tanks & infantry with low (or at least not 100%) morale, even with max health, which will actually put you at a disadvantage to someone who's army got wiped out and has built a new one.