Comment 5 for bug 895346

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MT1337 (mt1337) wrote :

This is just a weapon that disables vehicles until they are entered. I think it would only be worth it if it is not too hard to implement, tbh.

Perhaps a special type of EMP, is a way I suggest. Since EMP already disables vehicles, this could just be a different tag on the weapon, that makes the EMP'd vehicles 'hijackable' by any infantry.

Or for a more roundabout idea: have the weapon make the enemy unit transform into a building type that is neutral (since the object can't move anyways), and making it somewhat UC in that any side can occupy it and own it. So when an infantry goes in and takes position of the building, the player undeploys it to get the unit back, the new ownership being kept.

Of course these are only suggestions, they may not be practical due to my lack of familiarity with the engine setup.