The unit not stopping after the driver was shot was resolved silently in rev973. The unit is liberated from its team. And just to recap what I said in IRC months many ago: I'm not aware of any bugs in the KillDriver logic - all bugs listed here are resolved so far. Taking back empty vehicles is still not possible, though.
The unit not stopping after the driver was shot was resolved silently in rev973. The unit is liberated from its team. And just to recap what I said in IRC months many ago: I'm not aware of any bugs in the KillDriver logic - all bugs listed here are resolved so far. Taking back empty vehicles is still not possible, though.