Comment 26 for bug 895346

Revision history for this message
Renegade (renegade) wrote :

From Alex:
- IC works
- both capture cases, too.
- IsImmobilized causes the unit not to be targettable any more
- Slaves change side to the killer.
- allowing to kill drivers of aircraft is a bad idea (ports rendered unusable. game thinks you can build more aircraft).
- SpawnManager keeps attacking stuff even after the owner is Special. Setting SpawnM->Target and ->Destination = NULL helps here.
- QueueMission(mission_Sticky, true) should be more fitting than mission_Sleep(