Comment 40 for bug 895247

Revision history for this message
Bug Importer (bug-importer) wrote :

Code related to this issue has just been checked in!
Author: DCoder
Location: issue-634-factories, r1096
Commit contains DLL: Yes
Revision comment:
Related to issue #634 -
[InfantryOrVehicle]
BuiltAt=FACT1,FACT2,FACT3 ; will be kicked out of the first
; not-busy building the house owns that's mentioned in this list
ClonedAt=CLON1,CLON2 ; each building owned by the same house
;will kick out an extra clone of this object for free
;(no refunds if it can't exit)
Cloneable=; [y]/n - if no, won't be cloned

[Building]
CloningFacility=; [y]/n - will clone all VehicleTypes
;with the same Naval= setting as itself.
If ClonedAt is specified, neither Cloning=yes nor CloningFacility=yes will clone the object.
BuiltAt and ClonedAt can be reset in gamemode/map using the value of none.

Also cleaned up a few parser issues in PoweredBy= parsing - zero out the list before adding new items (gamemode/map), log invalid values appropriately.
SVN: http://svn.renegadeprojects.com/Ares/1096