Comment 6 for bug 895230

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EagleEye (eagleeye) wrote :

I happen to STRONGLY agree with Tempest. Giving those 3 to all TechnoTypes, along with the one that controls whether the thing can work w/o power, would open up so many new possibilities. Also, could you implement Powered.Range (defaults to infinite), Disabled.Range (defaults to 5, I guess) and Powered/Disabled.AffectEnemies/Allies so it's possible to make a powerer provide power for any enemy units to be powered by you and your own hijacked/mind-controlled units to be unpowered by you, or for you to completely stop any such thing from happening.