just a thought, if you have PoweredUnit.Building=, then surely you don;t need to do anything to the PowersUnit= tag, since if you want multiple untis powered by the same building, you could just use the PoweredUnit.Building= tag on all of those units.
just a thought, if you have PoweredUnit. Building= , then surely you don;t need to do anything to the PowersUnit= tag, since if you want multiple untis powered by the same building, you could just use the PoweredUnit. Building= tag on all of those units.