[UpgradeTypes] ;list all upgrades here similar to SuperWeapons or buildings
1=Upgrade ;weapon upgrade
[Upgrade] ;Upgrade entry
Upgrade=yes ;Tells the game device is an Upgrade
UIName=Name:Upgrade ;string for upgrade
Upgrade.TechnoType=VehicleTypes ;VehicleTypes, BuildingTypes, InfantryTypes, AircraftTypes
Upgrade.Class=Primary,Secondary ;could be almost any of the regular tags for the corresponding technotype
Upgrade.NewVersion=120mmx,MammothTusk ;listing multiple entries in a corresponding system would allow for multiple upgrades
Upgrade.UnitUpgrade=HTNK ;enables this to apply to anything listed, and could accept multiple entries
Upgrade.Replace=yes ;can be set to yes or no in order to decide if the upgrade applies to any units already created or just to new units
Upgrade.Blackout=yes ;the blackout / disappear idea from OP
Upgrade.Cameo=APOCUPICON ;the cameo file for the user to see
Cost=1000 ;cost of the upgrade
Potential tags that could be considered:
Upgrade.Level=green ;could be veteran or elite in order to filter out which level, defaults to all
Upgrade.BuildSpeed=.7 ;can be changed from cost for gameplay effects
Upgrade.Afflicted=yes ;carries over to units under temporal/mind control from an opposing side
Any better, nonregistered user? This follows the Ares system, and allows for massive customization.
Lemme take a stab at tagging this up.
[UpgradeTypes] ;list all upgrades here similar to SuperWeapons or buildings
1=Upgrade ;weapon upgrade
[Upgrade] ;Upgrade entry TechnoType= VehicleTypes ;VehicleTypes, BuildingTypes, InfantryTypes, AircraftTypes Class=Primary, Secondary ;could be almost any of the regular tags for the corresponding technotype NewVersion= 120mmx, MammothTusk ;listing multiple entries in a corresponding system would allow for multiple upgrades UnitUpgrade= HTNK ;enables this to apply to anything listed, and could accept multiple entries Blackout= yes ;the blackout / disappear idea from OP Cameo=APOCUPICO N ;the cameo file for the user to see
Upgrade=yes ;Tells the game device is an Upgrade
UIName=Name:Upgrade ;string for upgrade
Upgrade.
Upgrade.
Upgrade.
Upgrade.
Upgrade.Replace=yes ;can be set to yes or no in order to decide if the upgrade applies to any units already created or just to new units
Upgrade.
Upgrade.
Cost=1000 ;cost of the upgrade
Potential tags that could be considered: BuildSpeed= .7 ;can be changed from cost for gameplay effects Afflicted= yes ;carries over to units under temporal/mind control from an opposing side
Upgrade.Level=green ;could be veteran or elite in order to filter out which level, defaults to all
Upgrade.
Upgrade.
Any better, nonregistered user? This follows the Ares system, and allows for massive customization.