I replaced one instance of Unit->ID == "FV" with Gunner == yes . There are no more references to the FV as such in the code, so multiple IFV should work just fine. Needs to be tested!
Multiple weapons, hm, I had made progress on that front but left it alone until I could come up with a decent weapon selection mechanism. Though that wouldn't affect this case... I think that the weapon array can be extended just fine, I'll see when I find time to do that.
I replaced one instance of Unit->ID == "FV" with Gunner == yes . There are no more references to the FV as such in the code, so multiple IFV should work just fine. Needs to be tested!
Multiple weapons, hm, I had made progress on that front but left it alone until I could come up with a decent weapon selection mechanism. Though that wouldn't affect this case... I think that the weapon array can be extended just fine, I'll see when I find time to do that.