Comment 20 for bug 895118

Revision history for this message
Marshall (m-edward) wrote :

Actually I think Alpha's suggestion would work great.
Just have it so that ReverseEngineering doesn't void the stolen tech requirements but instead can provide stolen tech.

If you want to be able to get the unit from stealing tech or reverse engineering then just have the Battle Lab give the same tech index as reverse engineering gives.

The only thing you wouldn't be able to do with that is (SpyBattleLab XOR ReverseEngineer), just AND/OR.