Comment 3 for bug 895114

Revision history for this message
Untrue (untrue) wrote :

Crate logic is uncommon in all patches and I really wanted to see this in Ares someday.

There should also be a flag that allows you to manipulate the contents of the crate.

[TechnoType]
CrateBeneath=true
Powerups.UseAresModel=false ; should be deglobalized, D.
CrateBeneathIs=[Powerups] ; removing CrateBeneathIsMoney. if(Powerups.UseAresModel==1) then use DCoder's [CrateGoodies].
CrateSurvivalRate=int%||float% ; percentage rate whenever a [TechnoType] is destroyed it generates crate bonus.