Crate logic is uncommon in all patches and I really wanted to see this in Ares someday.
There should also be a flag that allows you to manipulate the contents of the crate.
[TechnoType]
CrateBeneath=true
Powerups.UseAresModel=false ; should be deglobalized, D.
CrateBeneathIs=[Powerups] ; removing CrateBeneathIsMoney. if(Powerups.UseAresModel==1) then use DCoder's [CrateGoodies].
CrateSurvivalRate=int%||float% ; percentage rate whenever a [TechnoType] is destroyed it generates crate bonus.
Crate logic is uncommon in all patches and I really wanted to see this in Ares someday.
There should also be a flag that allows you to manipulate the contents of the crate.
[TechnoType] UseAresModel= false ; should be deglobalized, D. [Powerups] ; removing CrateBeneathIsM oney. if(Powerups. UseAresModel= =1) then use DCoder's [CrateGoodies]. te=int% ||float% ; percentage rate whenever a [TechnoType] is destroyed it generates crate bonus.
CrateBeneath=true
Powerups.
CrateBeneathIs=
CrateSurvivalRa