Comment 24 for bug 895031

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Cabal8616 (cabal8616) wrote :

What I'd specifically like to see from this is:

-The ability to spawn infantry or vehicles from buildings and other units. This is pretty self explanatory, but I'd like to see every possible combination of spawning (with the exception of spawning buildings, of course). Vehicles that can spawn vehicles and infantry, buildings that can spawn infantry and vehicles, aircraft that can spawn other aircraft (this one is listed in another issue), etc.

-The ability for slave logic to work in more ways than just resource collecting. The main thing to slave logic that can still be used is the fact that it's tied to a building/unit, and if the unit/building dies, the "slaves" become free. But, having something other than IsSlave=yes- something like OffensiveSlave=yes- would work nicely.

-The ability for the units that the building/unit spawns to forcefully come out of it upon being "ready", rather than being ordered to do something (in the case of slave miners, they're ordered to collect resources) in order to come out. This could be handy for creating something of a different form of barracks- basically you build a structure, and out comes 5 infantry. These infantry could be selected and used completely like normal infantry, but if one dies, the building that it's tied to could make another. Not sure if it's needed or not, but it'd also be nice to have a tag to specify that the units spawned won't also die if the "master" building/unit dies.

I think if all 3 of those things were put in, everybody could be satisfied.