Definitly for this! I'm purposing code kind of like this though:
[SLAVETHING]
... ; Original Slave Code
Enslaves=EnslavedUnit ;Unhardcode for any type of unit please
SlavesNumber=number
SlaveRegenRate=number
SlaveReloadRate=number ;New Slave Code
Slaves.Mission=type of mission ;guard,hunt,harvest,deploy,sleep,etc
Slaves.Freed=behavior ;one of a few things:
Slaves.MutateAnim=animation ;animation to play on mutation effect (see bottom)
Now Behavior can mean a number of things:
0 = Default, liberated
1 = remain loyal
2 = become neutral
3 = die
4 = mutate
Definitly for this! I'm purposing code kind of like this though:
[SLAVETHING]
; Original Slave Code EnslavedUnit ;Unhardcode for any type of unit please number =number
;New Slave Code hunt,harvest, deploy, sleep,etc Freed=behavior ;one of a few things: MutateAnim= animation ;animation to play on mutation effect (see bottom)
...
Enslaves=
SlavesNumber=number
SlaveRegenRate=
SlaveReloadRate
Slaves.Mission=type of mission ;guard,
Slaves.
Slaves.
Now Behavior can mean a number of things:
0 = Default, liberated
1 = remain loyal
2 = become neutral
3 = die
4 = mutate