Comment 4 for bug 895004

Revision history for this message
Professor_Tesla (professor-tesla) wrote :

In my opinion, AttackCursor= should be defined per weapon, not per unit. The reason is that a unit could have a normal weapon for its Primary=, and a "special" weapon for its secondary, and it would be silly to have a "special" cursor for both. Also, it might be better if the "Not" cursor was defined for each cursor. The code could then be trimmed down to:

[UNIT]
Primary=Fudge
MoveCursor=ChronoCursor
DeployCursor=CustomDeployCursor
GuardCursor=CustomGuardCursor

[Fudge]
Cursor=CustomAttackCursor