Comment 4 for bug 894978

Revision history for this message
Millennium (kotaka) wrote :

1st: I did not mean to be rude with my request! I just didn't know what to write because I thought the title explained everything. If I have offended you, please accept my apologies!

2nd:
Well, CloakStop would have the effect of making a unit cloaked only when not moving - just like a regular Cloaked unit is cloaked as long as not attacking. This was apparently included in the TS logic, but something's wrong with it, because it won't work. But since it is explained as a working setting within the TS rules.ini file, I think there must be some corresponding logic in the code.