[ExampleSuperweapon]
Name=Call 3 Tesla Tanks and 4 Flak Troopers
Type=Taskforce
TaskforceTypes=TTNK,FLAKT
TaskforceNum=3,4
InTransport=yes ; Taskforce is contained in Transport when entering map.
TransportType=DSHP ; Dropship
TransportNum=2 ; 2 Dropships
Mission=Unload ; Land & Unload at target location
Target=HouseTargeting ; takes the target from the SW's targeting
As for the creation of the taskforce, it could also use:
Taskforce=EXAMPLE_TASKFORCE
and store the Taskforce itself in a seperate section:
[Taskforces]
000=EXAMPLE_TASKFORCE
[EXAMPLE_TASKFORCE]
(this should work like in AI.ini, maybe even with a corresponding mission script)
For example:
[ExampleSuperwe apon] TTNK,FLAKT HouseTargeting ; takes the target from the SW's targeting
Name=Call 3 Tesla Tanks and 4 Flak Troopers
Type=Taskforce
TaskforceTypes=
TaskforceNum=3,4
InTransport=yes ; Taskforce is contained in Transport when entering map.
TransportType=DSHP ; Dropship
TransportNum=2 ; 2 Dropships
Mission=Unload ; Land & Unload at target location
Target=
As for the creation of the taskforce, it could also use:
Taskforce= EXAMPLE_ TASKFORCE
and store the Taskforce itself in a seperate section:
[Taskforces] TASKFORCE
000=EXAMPLE_
[EXAMPLE_TASKFORCE]
(this should work like in AI.ini, maybe even with a corresponding mission script)