Not sure about the implementation ([unit]ProducedFrom= lacks a reasonable default for kennel hack, [factory]CanBuild= CannotBuild= also needs some default.. ) but I believe this is fairly easy to do.
Not sure about the implementation ([unit] ProducedFrom= lacks a reasonable default for kennel hack, [factory]CanBuild= CannotBuild= also needs some default.. ) but I believe this is fairly easy to do.