Comment 27 for bug 894943

Revision history for this message
WoRmINaToR (worminator) wrote :

I'd personally like to re-iterate what i said above:

--Disabling allies' ability to force-fire on your units
--Sharing money through donation (that's DONATION; having two players spending from one credit pool was one of the stupidest ideas they came up with in RA3)
--Allowing harvesters to dock at allies' refineries (this was already possible in RA2)
--Powering up allies' tesla and prism towers (already possible)
--Being able to use allies' service depots (I think this was possible in RA2)
--Being able to use allies' airports (you can alt-click on an airfield to force aircraft to dock at a specific airfield; it would be useful if you could do this with allies' airfields)

The stuff I outlined above is really all that we need and it's all this is really feasible to code. All this extra Power sharing hoopla is stupidly complicated; I say keep it simple if anything.

Now to address a new idea that was presented above:

I personally do not like the idea of country tech/special tech/stolen spy tech sharing, nor am I particularly fond of point-and-click owner transferring. For country techs, well, countries are each unique for a reason. If two allies pick two different countries, it's because they are going to be playing slightly different roles in the game.

If you go one France and one Korea, for example, well then one will be camping with grand cannons and protecting the other player while he pounds the enemies with aircraft. If both players got both grand cannons and black eagles, that would be rather unfair, because then both players would be able to build grand cannons and pound the enemy with aircraft simultaneously. I am a strong believer in distinct roles in a team dynamic like this. If you have each player focus on one thing they can do it much more effectively than 2 or 3 players trying to do everything at once.

For special tech/spy tech sharing, all I can say is that one player getting such tech is a big enough advantage. Imagine if one player got in an allied battle lab, and all 3 enemy teammates got Chrono Commandos.

I know someone's gonna say "well if you let the spy in, it's your fault" but one player having the advantage is enough of a punishment, IMO.