I have started doing this with the information based on http://bugs.renegadeprojects.com/view.php?id=405#c4700 and so far the only issue I ran into is that if I modify the crate bonus fields of the technos, crates'll be messed.
Why the crates are no-asm BTW, where should I search for the hook they got applied? Guess that's already in the code somewhere, it's just me who slipped it through.
And when I'll get there, I'll showcase a patch, too. The base is what I used for the animations and I planned it to be extendable with this, residual damage and maybe even flashing...
I have started doing this with the information based on http:// bugs.renegadepr ojects. com/view. php?id= 405#c4700 and so far the only issue I ran into is that if I modify the crate bonus fields of the technos, crates'll be messed.
Why the crates are no-asm BTW, where should I search for the hook they got applied? Guess that's already in the code somewhere, it's just me who slipped it through.
And when I'll get there, I'll showcase a patch, too. The base is what I used for the animations and I planned it to be extendable with this, residual damage and maybe even flashing...