Comment 3 for bug 894909

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Marshall (m-edward) wrote :

I don't think this idea would be very useful - there's alreaady controls for the defenses which use a weighting system to choose the best (although no way to add new types of defense/weighting parameters).

However, if this request were to be implemented I would suggest the following tag:

[MayanPrismCannon]
AIBuildCount=0,1,2 ;number of instances of this building the AI will construct E,M,H. If specified, overrides AIBuildThis=

The AI would have to build everything available to it in the correct order once, and only then make another pass through the BuildingTypes list to see which buildings it should build another instance of.