The terrain type on all the ice tiles according to TMP editor is 1, so the passibility must be controlled by the logic, being treated as water when in a broken state. I can provide a zip with all the ice and ice shore tiles in if needed.
The terrain type on all the ice tiles according to TMP editor is 1, so the passibility must be controlled by the logic, being treated as water when in a broken state. I can provide a zip with all the ice and ice shore tiles in if needed.