Interesting question. In TS, the ice breaking effect on weapons was done via Wall=yes on the warhead. If you use a particle system-based flamer, that'll be tricky, because AFAIK, particle system warheads aren't parsed correctly and Wall=yes doesn't work. That'd be something for yet another request...
Interesting question. In TS, the ice breaking effect on weapons was done via Wall=yes on the warhead. If you use a particle system-based flamer, that'll be tricky, because AFAIK, particle system warheads aren't parsed correctly and Wall=yes doesn't work. That'd be something for yet another request...