Fix and improve dropship loadout.

Bug #894905 reported by Blade
22
This bug affects 4 people
Affects Status Importance Assigned to Milestone
Ares
Fix Committed
Wishlist
AlexB

Bug Description

Dropship loadout has no cursor, cannot be made to provide reinforcements via same trigger commands that worked in TS, has problems with the font used and the box drawn around the cameos when hovered over is too big for the RA2 cameos and is the wrong shape.

Tags: cameos
Revision history for this message
Bug Importer (bug-importer) wrote :

Make it work like this:

In order to make use of the Dropship bay structure, make it so that a deploy cursor appears when the mouse is hovering over the selected building, click on it and the loadoutscreen appears.

Revision history for this message
Blade (nadia-xy) wrote :

Who said anything about a dropship bay structure? Do you even know how the loadout worked in TS?

AlexB (alexander-b)
Changed in ares:
milestone: none → 0.3
AlexB (alexander-b)
Changed in ares:
status: Confirmed → Fix Committed
assignee: nobody → AlexB (alexander-b)
Revision history for this message
YR M0ddEr (yr-m0dder) wrote :

How do we test this? What have been fixed?

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Blade (nadia-xy) wrote :

http://www.ppmsite.com/forum/viewtopic.php?t=14550 explains how to set up a dropship loadout on a map.

Revision history for this message
Blade (nadia-xy) wrote :

Graphical Issues:
Text has been fixed as has disappearing mouse cursor. Selection box is still the wrong size and shape when mouseover the unit icons in the loadout screen leaving a ghosting green box to the right of the icons and green where the invisible corners are on RA2 icons.

Functionality Issues:
If you quit a mission with a loadout and then start it again, input no longer works so you need to alt + tab out of the game and quit from task manager as space will not progress past the loadout. Also, the selected units are not passed to empty dropship teams when the map actually gets going.

I've included a testmap, it should be renamed all01umd.map if you are using vanilla YR besides ares for testing. Additionally you will need to implement a transport aircraft called [DSHP] in rulesmd.ini for example:

[DSHP]
Name=Dropship
UIName=Name:DSHP
Prerequisite=GAWEAP
Strength=200
Category=AirPower
Armor=heavy
Landable=yes
TechLevel=-1
Sight=3
PipScale=Passengers
Speed=18
PitchSpeed=.4
RadarInvisible=yes
Owner=British,French,Germans,Americans,Alliance
Cost=0
Points=25
ROT=5
Selectable=yes
Passengers=5
IsDropship=yes
FlightLevel=1600
MaxDebris=9
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=0 ; This value MUST be 0 for all building addons
SlowdownDistance=2000
DamageParticleSystems=SparkSys,SmallGreySSys
LegalTarget=no
AuxSound1=IntruderTakeOff ;Taking off
AuxSound2=IntruderLanding ;Landing

Revision history for this message
Blade (nadia-xy) wrote :

That was in version 12.347.1255 by the way, DCoders development branch for 0.3.

Revision history for this message
mevitar (mevitar) wrote :

I confirm it that it is exactly as Blade wrote. The input lock-out also happens if you play a regular skirmish game after exiting the mission that had dropship loadout screen, and then try playing that mission again.

And at first i didn't know you had to press Space bar in order to progress from the dropship loadout to the mission. :P

Also, if you alt-tab while in the dropship loadout mode, and then come back to the game, all filled slots and the unit selection list will be drawn empty (although they won't be actually empty, and clicking on the slots will redraw them).

AlexB (alexander-b)
Changed in ares:
milestone: 0.3 → outdated-0.3
Revision history for this message
Parasite03 (parasite03) wrote :

How about remembering this and fixing other things(trigger not working and wrong box size) + making us able to change the colors here. These TS green colors are odd.

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