Comment 18 for bug 894884

Revision history for this message
Graion Dilach (graiondilach) wrote :

First testing build.
Ignore filesize, I forgot including the debugger part. However this also means that don't post up extcrashes regarding this one. If it was caused by Bounty, a debug.log is enough.

Known bug: The messages are not connected to the map but to the screen. Will be fixed ASAP I figured out a way to do it.

Refactoring wasn't done, it's just a working version of the code.

As a testing build, take note the following: Pillager and Messages are enabled and Modifiers are defaults to 1. This means all unit uses Bounty from the box. These are just defaults right now and will be reverted when it's merged into trunk.

http://yras.cncguild.net/Ares/BountyDLL.zip

Check DeathWeapons,. Temporals, DeathAnims, railguns, Animation Damage, Paralyze, Slave Miners, rmory, Hospital and other haywire effects. Where it gives/takes money for nothing, REPORT!

Marshall's points will be developed into the system, since I see they're valid and needed. I think I'll do that tomorrow.