Well, I can add a Bounty.CostMultiplier to modify the bounty from the victim's side, but take note, Pillagers ignore the victim's cost, they only care about the applied damage.
As I said, I'll fix it up the things today or tomorrow. But we can leave this open for a while to see what would be helpful as well. Personally, I'd see a VeteranAbility, but first I'd like to fix this to work in this stance (http://bugs.renegadeprojects.com/view.php?id=1523#c9677) then we can talk about the rest.
Well, I can add a Bounty. CostMultiplier to modify the bounty from the victim's side, but take note, Pillagers ignore the victim's cost, they only care about the applied damage.
As I said, I'll fix it up the things today or tomorrow. But we can leave this open for a while to see what would be helpful as well. Personally, I'd see a VeteranAbility, but first I'd like to fix this to work in this stance (http:// bugs.renegadepr ojects. com/view. php?id= 1523#c9677) then we can talk about the rest.