In addition, please can an option be included to restrict which units can receive Bounty.
Some flag examples:
[AudioVisual] BountyAnim=PILLAGE
[DYINGUNIT] GivesBountyMin=1 GivesBountyMax=10
[KILLINGUNIT1] CanGetBounty=yes CanGetBountyFromFriendlies=no
[KILLINGUNIT2] CanGetBounty=no
In addition, please can an option be included to restrict which units can receive Bounty.
Some flag examples:
[AudioVisual]
BountyAnim=PILLAGE
[DYINGUNIT]
GivesBountyMin=1
GivesBountyMax=10
[KILLINGUNIT1] mFriendlies= no
CanGetBounty=yes
CanGetBountyFro
[KILLINGUNIT2]
CanGetBounty=no