Activity log for bug #1611461
Date | Who | What changed | Old value | New value | Message |
---|---|---|---|---|---|
2016-08-09 17:42:25 | Mustafa Alperen SEKİ | bug | added bug | ||
2016-08-09 17:43:09 | Mustafa Alperen SEKİ | description | Not sure bug or not but when i do: [#include] 2=mpra1md.ini [FASYRD] TechLevel=11 I can still build Fake Soviet Shipard it has TechLevel=3 in mpra1md.ini. I want to use include here because i want all ra1 mission code same. | Not sure bug or not but when i do this in a map: [#include] 2=mpra1md.ini [FASYRD] TechLevel=11 I can still build Fake Soviet Shipard it has TechLevel=3 in mpra1md.ini. I want to use include here because i want all ra1 mission code same. | |
2016-08-09 17:45:37 | Mustafa Alperen SEKİ | description | Not sure bug or not but when i do this in a map: [#include] 2=mpra1md.ini [FASYRD] TechLevel=11 I can still build Fake Soviet Shipard it has TechLevel=3 in mpra1md.ini. I want to use include here because i want all ra1 mission code same. | Not sure bug or not but when i do this in a map: [#include] 2=mpra1md.ini [FASYRD] TechLevel=11 I can still build Fake Soviet Shipard it has TechLevel=3 in mpra1md.ini. I want to use include here because i want all ra1 mission code same. Note: I can still override code from a included ini tagged from Rulesmd.ini in a map. |