'Splits' is identical to 'Airburst'

Bug #1360440 reported by Shimonoseki1995
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Low
AlexB

Bug Description

I've tried the new 'Splits' feature and I've copied QuadLauncher and its assorted projectiles and cluster weapon from firestrm.ini for that purpose. However, in-game, Splits is indistinguishable from Airburst (even though ProjectileRange= works). The missile detonates when running into the ProjectileRange boundary, but the split weapons simply fire into the ground below the projectile, just like with airburst - they do not fire at the target (even with 100% RetargetAccuracy), nor fly into the general area of the target with AroundTarget=yes. They simply fire into the ground.

Revision history for this message
Graion Dilach (graiondilach) wrote :

Could you copy-paste the weapon and projectile codes here? I can't confirm this bug without the exact circumstances.

Revision history for this message
Shimonoseki1995 (cloudsabovecloudsbelow) wrote :

; Second Stage of Cyborg Spider rocket launcher
[DualRockets]
Damage=5 ;was 4
ROF=180 ;was 80
Range=6
Projectile=AAHeatSeeker2
Speed=15
Warhead=AP
Burst=2
Report=RKETINF1

; First stage of Cyborg Spider rocket launcher
[QuadLauncher]
Damage=0
ROF=180 ;was 80
Range=7
ProjectileRange=2
MinimumRange=3 ; was 2
Projectile=DualCluster
Speed=25 ; was 10
Warhead=SA
Report=SAMSHOT1
Burst=2

; Cyborg Spider multi-missile
[DualCluster]
High=no
VeryHigh=no
;Shadow=no
Proximity=no
Cluster=2 ; number of small missiles to launch
Ranged=yes
Range=3
AA=yes
Image=DRAGON
ROT=4
Color=DarkGreen
Splits=yes
AirburstWeapon=DualRockets
IgnoresFirestorm=yes
RetargetAccuracy=75%

Revision history for this message
mevitar (mevitar) wrote :

This has nothing to do with Splits not working. It works fine.

You should never use Speed below 19 or 18 on weapons. They will automatically fall to the ground when fired. TS is stupid (YR too) and hardcodes cluster speed to 19. Same for all weapons ROT=0 projectiles. Westwood could as well completely remove the speed value on those and they would still work.

Revision history for this message
AlexB (alexander-b) wrote :

I'll add a remark about that in the docs. Really should be there already, but apparently I forgot about it.

Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.8
importance: Undecided → Low
status: New → In Progress
Revision history for this message
Shimonoseki1995 (cloudsabovecloudsbelow) wrote :

Very fascinating! So that is why it was hardcoded to 19 in the first place. meaning the [DualRockets]'s default Speed setting wasn't important in FS. Well, problem solved.

AlexB (alexander-b)
Changed in ares:
status: In Progress → Fix Released
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