Comment 0 for bug 1204222

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Gluk-v48 (gluk-v48) wrote :

If a unit with NoSpawnAlt takes damage from Warhead with Temporal=yes, then its image will not always spawn object.

############# What I about it think #############
Create a new parameter (for example, NoSpawnImage), the same as WaterImage =. It also solve the problem «NoSpawnAlt voxel switch does not change shadows»