If a unit with NoSpawnAlt takes damage from Warhead with Temporal=yes, then its image will not always spawn object.
############# What I about it think #############
Create a new parameter (for example, NoSpawnImage), the same as WaterImage =. It also solve the problem «NoSpawnAlt voxel switch does not change shadows»
If a unit with NoSpawnAlt takes damage from Warhead with Temporal=yes, then its image will not always spawn object.
############# What I about it think #############
Create a new parameter (for example, NoSpawnImage), the same as WaterImage =. It also solve the problem «NoSpawnAlt voxel switch does not change shadows»