Comment 3 for bug 1011359

Revision history for this message
Nemo Starem (igal-igal) wrote :

I said I alreadyhad done that;

[ARPD]
UIName=NOSTR:Predator Drone
Name=Predator Drone
Prerequisite=AMRADR,GAROBO
Primary=HellFireD ;Maverick0 ;change to anti-infantry land missile
;ElitePrimary=Maverick0E
CanPassiveAquire=no ; Won't try to pick up own targets
CanRetaliate=no; Won't fire back when hit
BurstDelay0=25
Strength=100
Category=AirPower
Armor=light
TechLevel=9
Sight=6
RadarInvisible=yes
Landable=yes
MoveToShroud=no
Dock=NAAIRB,GAAIRC,AMRADR,YASPAD
PipScale=Ammo
Speed=18
PitchSpeed=1.1
PitchAngle=0
OmniFire=yes
Owner=British,French,Germans,Americans,Alliance
RequiredHouses=Americans
Cost=400
Points=25
ROT=3
Ammo=1
PipWrap=1

ConsideredAircraft=yes
AirportBound=yes ; If I ever need to land and there are no airports I crash because I can only land on them
GuardRange=0
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=3
IsSelectableCombatant=yes

VoiceSelect=TerrorDroneSelect
VoiceAttack=TerrorDroneAttackCommand
VoiceMove=TerrorDroneMove
VoiceFeedback=
DieSound=TerrorDroneDie
MoveSound=TerrorDroneMoveLoop
;CrashingSound=BlackEagleDie
ImpactLandSound=GenAircraftCrash
Locomotor={4A582746-9839-11d1-B709-00A024DDAFD1}
MovementZone=Fly
ThreatPosed=20 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
;AuxSound1=BlackEagleTakeOff ;Taking off
;AuxSound2=BlackEagleLanding ;Landing
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=STRONGER,FIREPOWER,ROF
Fighter=yes
AllowedToStartInMultiplayer=no
ImmuneToPsionics=yes
;PreventAttackMove=yes
Crewed=no
Trainable=no
;PoweredUnit=yes

;* * *

[HellFireD]
Damage=25 ;125
ROF=100
Range=9
Projectile=SinMis ;AirToGroundMissile ;CyanMisO ; ;GEF was AAHeatSeeker2 ; was HeatSeeker
Speed=75
Warhead=HellWH
Report=BlackEagleAttack
Burst=7 ;2
Anim=GUNFIRE

_____________________

Still fired all of them simultneously. Happened with all other pad aircraft too. And did not happen on previous versions.