I am working to setup proper use of the friend-identification blueprint which will make it easier to transition into using AES encryption. However, I am having problems with sending the 0x0000 packet. It seems we may actually need to fix this afterall.
I am working to setup proper use of the friend- identification blueprint which will make it easier to transition into using AES encryption. However, I am having problems with sending the 0x0000 packet. It seems we may actually need to fix this afterall.